About the book
Mindplayers are tomorrow's psychoanalysts, linked directly to their patients using sophisticated machinery attached to the optic nerve. In one-to-one Mindplay contact, you can be inside someone else's head, wandering the landscapes of their consciousness. Allie is a sensation-seeking young woman, obtaining illicit thrills from her shady friend Jerry Wirerammer. But Allie goes badly astray when Jerry supplies her with a "madcap" - a device that lets you temporarily and harmlessly experience psychosis. There's something wrong with Jerry's madcap, and the psychosis doesn't go away when it's disconnected. Allie ends up undergoing treatment at a "dry-cleaner", and she is faced with a stark choice - jail, for her illegal use of the madcap; or training to become a Mindplayer herself.
During training Allie becomes familiar with the Pool - a cohesive, though shifting mental landscape jointly constructed by a number of minds; and more disturbingly encounters McFlor, who has been mind-wiped, so that his adult body is inhabited by a mind only two hours old. And as a fully-fledged Mindplayer Allie has to choose between the many specialist options open to her - Reality Affixing or Pathosfinding; Thrillseeking or Dreamfeeding. - Amazon
Pat Cadigan (1953) is an American science fiction author, whose work is most often identified with the cyberpunk movement. Her novels and short stories all share a common theme of exploring the relationship between the human mind and technology. Photograph
Inspired by the homonymous book by Fernando Vidal and Francisco Ortega, this timespace presents the authors' genealogy of the cerebral subject and the influence of the neurological discourse in human sciences, mental health and culture.